While I will make sure that the important updates are announced here as well regarding to the mod, I do have a Patreon where I post things like WIP, or if any upcoming issues/update on mods are coming soon. If you use "Dark Ley Line" as well as mine, it should be fine but your chance of a vampire now might be 100% tho.Īlso the "On Ley Line" (the one that increase chance of twins) should work fine with it as well, no guarantee that both baby will be the same occult or any occult for that matter. It is correct if you have all of the occults (40% occult 60& humans) but if one or more is missing the weight changes and so does the percentage. However, the percentage will change depending on how many occults you are missing, if you are just missing one the chance of getting one is about 30% and humans 40-50%, this is not an 100% accurate reading, as the mod uses weights either than percentage (not much I could do about that) so the numbers are not 100% correct. The mod will simply ignore whichever occult you are missing. You do not need all the packs that contains an occult in order to use this mod. Additional notes and conflicts: Please read! You can use them all at once if you want, it should work fine with either RandomOccultLeyLine or RandomOccultLeyLineNOAlien but using them would just increase their chance of being picked. Lunar Ley Line = Werewolf.Įach is 33% chance, just like EA's DarkLeyLine. Basically all the occults now have their very own lot trait like the DarkLeyLine! Aquatic Ley Line = Mermaid. IndividualOccultLotTrait:Ĭontains lot trait for each individual occult. 40% chance for an occult, 60% for a human. Witch, Vampire, Mermaid, Aliens and Werewolves. You can use both but the chances might get unbalanced. Unzip "RandomOccultLeyLine" and/or "IndividualOccultLeyLine" to your main mod folder or preferable make a new folder in your mod folder (you can name it whatever) No more than 1 folder deep, so no folder within a folder thing.ĭownload and unzip MAL22's script and XML injector. In order for this mod to work you MUST download MAL22's Trait Tracker Injector script, found here! But they are still 100% alien, complete with the onesie, bassinet and their crying that more sounds like screeching. When using this lot trait the skintone of the alien babies depends on the parent's skintone, which means they won't end up being blue, green or whatever. You can also add them as challenge traits, same rules applies "needs to be active before the sim conceive and before they give birth" However, I blocked so you can't have the same lot trait in both the normal lot trait category and challenge, this was done to prevent conflict with itself.Ī perhaps little fun quirk about the alien babies. Since it's a lot trait you can add or remove it as you please, but if you aim for an occult it needs to be active before the sim conceive and before they give birth. It's completely random which occult you get they all have an equal chance of being picked and there are no ways to increase chances of a specific one. The chance of getting an occult is around 40%, human is around 60%. It adds a lot trait named "On Random Occult Ley Line" If your sims conceive while the trait is active and both parents are humans, you have a chance that the baby will be born as any of the following occult. I simply wanted to add magic or a chance of it, to human sims. I wanted it to happen ONLY to parents who were both human sims and for the occult to each have an equal chance of being picked. I was inspired by "RandomOccult" by r3m in terms of having 1 lot trait for all the occults giving your sims a random chance of any occult, I just wasn't a fan of the way it was set up. I quite like the occult types we got in the game but was a bit puzzled as to why only vampires had a "Dark Ley Line" trait you could apply to your lot for a chance of a vampire baby and not the others.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |